One of the most feared things in europe in this time-period was the arrival of slave raiders from the north african coast. If you have the expansion, you also gain sailors from occupying another nation’s coastal provinces, even if your maximum possible pool is not increased. There are also policies, parliament issues & norse gods boosting your sailor pool as well. Some nations also have ideas giving them more Sailors from their provinces with Netherlands and Norway having the biggest boosts at +25%. Natural Harbours and Coastal Trade Centers increase the amount of sailors you get from a province, while Merchant marine now gives +50% Sailors & Press Gangs now give +20% Sailor Recovery. Of course not all ships require the same amount of sailors, with heavy ships needing the most and transports the least.ĭocks and Drydocks now provide 50% and 100% more sailors from their provinces instead of increasing forcelimits, while Shipyards and Grand Shipyards have been redesigned to increase naval forcelimits & decrease shipbuilding times in those provinces. Sailors are required when constructing new ships, and when ships are “repaired”. Only coastal provinces provide sailors, and the amount of sailors depend on total development in that province. Sailors differ from manpower both in what they are used for, and in how you get them. Sailors represent the trained seamen of a nation. One of the biggest changes in concept is the introduction of sailors. While I’ve always been the lead designer for EU4, I’m now the project lead for this expansion, as Wiz has moved to another project. We are now working fully towards 1.16 and our next big expansion. Hello everyone, and welcome to another Europa Universalis development diary.
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