Elevation generally equals a better bonus, while lowlands usually mean a penalty. Some locations give bonuses up to +200 others decrease a building’s impressiveness. Where you build can affect a building’s impressiveness. To see the how impressive your city is, hover your hand over the city center’s scroll for a few seconds: Good building practices are critical to converting your enemies through impressiveness, so pay attention! Each of the other properties will be discussed in turn. Of these, the most important is impressiveness, which will be the focus of the next section. The properties of a great city are impressiveness, production, happiness, housing capacity, and fertility. To win through impressiveness you must build a great city. Alternatively, send your creature out to battle. Lure a lurking creature toward your city by opening the city’s gate. If an enemy creature comes within your influence it can be taken out with a large rock (hold above enemy creature, drop, repeat-the larger the rock, the better), but if it hangs around outside your influence it can be a pain. The latter can be a major problem: if it kills all the immigrants in a group, their resources are lost. An aggressive enemy creature can be a persistent problem, attacking your city walls or killing immigrants en route. Since the enemy does not repair buildings, this leaves you free to build without fear of setbacks. After a few seconds the wonder will begin to take damage, rendering it powerless. When an enemy finishes building a wonder, set a tree on fire, pick it up, and hold it above the wonder. The best defense against them is a good offense. The first is enemy wonders, which can tear your city apart. This will allow you to continue to cast miracles from the remaining altar if the enemy destroys one.Ī defensive strategy has two weaknesses. Always build two altars, placed far apart. Drop fire on any enemy troops that enter your influence. Keep your walls shielded to protect from catapults. Defense and Offenseĭefense consists of protecting your city from attacks. If you do, you’ll miss half the fun of the game. Take what you like from what follows, but don’t treat it as the only way to play. Keep in mind that this is a strategy guide, not the strategy guide. If you tread a different godly path, this guide might yet teach you something. Read on if you desire a quick, (mostly) good path to victory. This strategy leads to a quick win no land takes more than two hours. This means winning through impressiveness, eschewing armies, and playing defensively, yet attacking preemptively if doing so makes the game easier. After playing Black & White 2 through several times, I’ve found that I tend to be quite good, but pragmatic. Avoid combat with two exceptions: defense, and destroying enemy wonders before they’re used against you. A Semi-Spoileriffic Guide to a Quick Win Through Being (Mostly) Good or, Plant Trees!
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